>>2014 (OP) >>2015 >>2016 Cringy exaggeration doesn't do it any favors either but temporal/scene background stability is getting better, less stuff in the background warping into other stuff or people phasing into existence. The clothes being thrown shows a lot of warping/hallucination though, I guess clothes in high speed motion isn't easy to simulate yet.
Can this even be done locally/quickly yet on anything less than an RTX 5090s yet though?